![]() Rhys the Exiled makes an appearance, but it’s (again) not like the rogue deck in Zendikar Rising. ![]() In the right tribal deck, though, it could win games with the sheer amount of advantage. The card draw in this deck isn’t really significant thanks to the lack of power in the cards you can draw. The deck itself doesn’t have a lot of power behind it, so some of the great engines don’t work as well as they would in a better elves deck. Notable Cards: Reprints and $$Ī lot of the new cards in the deck are really interesting and powerful but don’t translate well into the precon. With that being said, she could do really well in a shell with the right explosiveness. Lathril, Blade of the Elves is a great way to win the game with elves, although the underpowering of the deck means that she can never quite get there. None of the “big” threats are big enough to make a sizable impact. ![]() It can’t do a lot other than turn sideways and ramp. It doesn’t really work well in multiplayer gameplay, either, from my playtesting. Unlike the rogues deck from the ZNR line that can attack on many axes, this is just a deck that likes to turn sideways, which doesn’t translate into many pods. ![]() That’s all there is to it, though, to be honest. Not too bad! Elven Empireġ Lathril, Blade of the Elves||1 Abomination of Llanowar||1 Beast Whisperer||1 Canopy Tactician||1 Cultivator of Blades||1 Dwynen, Gilt-Leaf Daen||1 Elderfang Ritualist||1 Elvish Archdruid||1 Elvish Mystic||1 Elvish Rejuvenator||1 End-Raze Forerunners||1 Eyeblight Cullers||1 Farhaven Elf||1 Golgari Findbroker||1 Harald, King of Skemfar||1 Imperious Perfect||1 Jagged-Scar Archers||1 Jaspera Sentinel||1 Llanowar Tribe||1 Lys Alana Huntmaster||1 Lys Alana Scarblade||1 Marwyn, the Nurturer||1 Masked Admirers||1 Miara, Thorn of the Glade||1 Nullmage Shepherd||1 Numa, Joraga Chieftain||1 Poison-Tip Archer||1 Reclamation Sage||1 Rhys the Exiled||1 Ruthless Winnower||1 Shaman of the Pack||1 Skemfar Shadowsage||1 Springbloom Druid||1 Sylvan Messenger||1 Timberwatch Elf||1 Twinblade Assassins||1 Voice of Many||1 Voice of the Woods||1 Wirewood Channeler||1 Wolverine Riders||1 Wood Elves||1 Elven Ambush||1 Poison the Cup||1 Putrefy||1 Tergrid’s Shadow||1 Ambition’s Cost||1 Bounty of Skemfar||1 Casualties of War||1 Eyeblight Massacre||1 Elvish Promenade||1 Harvest Season||1 Pact of the Serpent||1 Return Upon the Tide||1 Roots of Wisdom||1 Binding the Old Gods||1 Crown of Skemfar||1 Elderfang Venom||1 Pride of the Perfect||1 Prowess of the Fair||1 Moldervine Reclamation||1 Arcane Signet||1 Serpent’s Soul-Jar||1 Sol Ring||1 Command Tower||16 Forest||1 Foul Orchard||1 Golgari Guildgate||1 Golgari Rot Farm||1 Jungle Hollow||1 Myriad Landscape||1 Path of Ancestry||1 Skemfar Elderhall||13 SwampĪn elf tribal deck, Elven Empire is a really nice intro to the Commander format with a simple tribal theme. The deck box is also a real box that you can put fully sleeved decks into, unlike some the old Commander boxes. You get ten tokens and a life wheel, which is nice. 1 foil legendary creature (your commander)Īll in all, the package itself is all right.But, if you’re looking for your first Commander deck, then go for these! Sure, they get a bit boring once you’ve flexed your muscles, but by then you’ll be upgrading and brewing anyway. As someone who plays more competitive formats, my view of these are skewed towards that type of play. Honestly, these decks are definitely a good way for new players to get into Commander. They’re still really cool decks that are complex enough for intermediate players to use without significant boredom. They do, however, introduce new concepts with a higher complexity than starter decks. They essentially took the place of the Planeswalker Decks and aren’t really that complex. The Kaldheim Commander products, much like the Zendikar Rising line, are for people who are newer to EDH.
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