What makes things more interesting is that you aren't always the only target, since other factions and random people may be fighting one another and ignoring you - until you make a move. For the most part, everyone minds their own business, but pulling out a weapon means some people will run away while others get aggressive and aim at you. Much like a Saints Row or Grand Theft Auto title, every area you visit is populated with civilians and enemies. Paradise Lost's open world doesn't just throw you into wide-land expanses with lethal enemies everywhere. Some are rather mundane, like gathering air conditioner parts or delivering motherboards, but others are more eccentric, like cultivating weed, getting an oversized breast pump, and sabotaging the computer systems of a rival game developer. In terms of location and types of activities, the assigned tasks are all over the place. While some are story-driven tasks, such as asking the townspeople about your dog and finding food to munch on after your years-long coma, other tasks are provided by faction leaders, who either bribe or threaten you. The game spans a week, and each of the days has you trying to fulfill a set of tasks that can be completed in any order before you can move on to the next day. Similarly, it's an open-world adventure with distinct areas of the town, and each area is unlocked as you progress. If you haven't played Postal 2 before, then you'll be surprised to find that this isn't really a first-person shooter but a first-person adventure game that's reminiscent of Fallout 3. There are a few instances when you can put them down quickly, like when you shoot a zombie in the head with a shotgun, but for the most part, don't expect to take down the crowds with a few bullets. They're pretty resilient, though, so they can take a number of shots before going down. Most enemies don't seem to possess much intelligence in this department, so they'll gladly stand in the open, take your shots, and rush you before stopping at a distance to open fire. You can't lean, either, so using your makeshift cover spot means you'll have to walk out, open fire, then walk back, just like the old days. There's no cover to speak of, so you'll have to make it yourself by ducking and standing behind objects without specific buttons that give you special animations or better evasiveness. The gunplay is also reminiscent of older shooters, though not always in good ways. There's also no melee beyond your designated melee weapons, so arming yourself with a gun doesn't mean you can smack someone when he or she is within reach. Health doesn't regenerate, so food and health packs are valuable resources, and there's a way to give yourself a temporary overcharge of health if you're willing to pay the penalty later. Ammo may be limited, but you never have to worry about reload times, so firing off an uninterrupted stream of bullets is completely feasible, especially since you don't have to worry about weapon recoil. You can carry a near-limitless amount of weaponry, and a wide range of firearms, melee weapons, and throwable objects are at your disposal. Despite all the time that has passed, you know that you need to return to Paradise and rescue your best friend.įrom a mechanical standpoint, Paradise Lost possesses some traits of older first-person shooters. You're stuck in a coma for 11 years until a Good Samaritan wakes you up. Before you can get your mutt, the bullet lodged in your brain causes you to lose control of your car and crash into a nearby boulder. As you drive along the highway, your dog spies a cat and jumps out of the moving car to chase it. As the Postal Dude, you and your dog Champ are leaving the town of Paradise, Arizona, just as a mushroom cloud rises (from the nuclear explosion that you had detonated). The game immediately starts after the events of the last expansion, Apocalypse Weekend. Instead of proceeding with a new stand-alone game, the developer went with Postal 2: Paradise Lost, a full expansion pack for a 12-year-old title. With this knowledge at hand, Running With Scissors decided to retcon it so the third game never happened. For the fans, however, the third game was a major step backward in all respects, and it was a more than disappointing debut for the developer's foray into Steam. The critics always thought it was a bad title, so the revelation that the third iteration was worse came as no surprise.
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